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![]() ![]() Finally, the designed maneuver decision method is verified through the ablation study and confrontment tests. The training process is composed of three phases to shorten the training time. In particular, the reward function is divided into dense reward, event reward and end-game reward to ensure the training feasibility. In addition, the action space with 15 basic actions and well-designed reward function are proposed to combine the air combat environment and PPO. The actor network's input is the observation of UAV, however, the input of the critic network, named state, includes the blood values which cannot be observed directly. ![]() The gate recurrent unit (GRU) can help PPO make decisions with continuous timestep data. Secondly, some improved points based on proximal policy optimization (PPO) are proposed to enhance the maneuver decision-making ability. On this basic, the combat process is established. Firstly, the combat environment, including UAV motion model and the position and velocity relationships, is described. In this paper, a type of short-range air combat maneuver decision method based on deep reinforcement learning is proposed. The short-range air combat situation is rapidly changing, and the UAV has to make the autonomous maneuver decision as quickly as possible. The unmanned aerial vehicle (UAV) has been applied in unmanned air combat because of its flexibility and practicality. Simulation results show that the proposed maneuver decision model and training method can help the UAV achieve autonomous decision in the air combats and obtain an effective decision policy to defeat the opponent. Finally, one-to-one short-range air combats are simulated under different target maneuver policies. Then, a phased training method, called "basic-confrontation", which is based on the idea that human beings gradually learn from simple to complex is proposed to help reduce the training time while getting suboptimal but efficient results. However, such model includes a high dimensional state and action space which requires huge computation load for DQN training using traditional methods. In this paper, an autonomous maneuver decision model is proposed for the UAV short-range air combat based on reinforcement learning, which mainly includes the aircraft motion model, one-to-one short-range air combat evaluation model and the maneuver decision model based on deep Q network (DQN). A bottleneck that constrains the capability of UAVs against manned vehicles is the autonomous maneuver decision, which is a very challenging problem in the short-range air combat undergoing highly dynamic and uncertain maneuvers of enemies. With the development of artificial intelligence and integrated sensor technologies, unmanned aerial vehicles (UAVs) are more and more applied in the air combats. ![]() ![]() Nelson suggests that although it opens the Crazy Horse rock 'n' roll side of the Rust Never Sleeps, it is the album's "purest folk narrative". Rolling Stone contributing editor Rob Sheffield calls "Powderfinger" "an exorcism of male violence with shotgun power chords rising to the challenge of punk rock." Author Ken Bielen compares "Powderfinger" to film noir because the narrator has died before the song begins, and notes that the song "has remained in high regard over the decades." Bielen regards the theme as "the tragic and wasteful loss of youth to conflicts between countries and their leaders. Rogan describes it as one of "Young's great narrative songs" and "almost cinematic in execution." Rogan also praises Crazy Horse's backing as "ideal" and permitting Young to "invest the song with epic significance." Rolling Stone critic Paul Nelson compared the violence in the song to the helicopter scene with Robert Duvall in the movie Apocalypse Now in that it is "both appalling and appealing - to us and to its narrator - until it's too late." According to Nelson, it generates "traumatizing" tension and "unbearable" empathy and fascination as he "tightens the screws on his youthful hero with some galvanizing guitar playing, while Crazy Horse cuts loose with everything they've got." Nelson points out that the music incorporates "a string of ascending notes cut off by a deadly descending chord", what critic Greil Marcus described as " fatalism in a phrase". Allmusic critic William Ruhlmann described the song as "remarkable", considering it the best of the great songs on Rust Never Sleeps. Ankeny feels that the song's first-person narrative "evokes traditional folk storytelling" but the music is "incendiary rock & roll", and praises the "mythical proportions" of Young's guitar solos as the story approaches its "harrowing" conclusion. The lines about fading away so young echo the line "it's better to burn out than to fade away", which Young sings on the opening song of Rust Never Sleeps, " My My, Hey Hey (Out of the Blue)". He describes his death with the gruesome line "my face splash in the sky." Johnny Rogan describes the last verse as the character's "moving epitaph": Just think of me as one you never figured Would fade away so young With so much left undone Remember me to my love I know I'll miss her After initial indecision, he eventually takes action, and is ultimately killed. He realizes that all of the older men are unavailable, leaving him "to do the thinking". Allmusic critic Jason Ankeny describes the song, following the album's mellower, acoustic first side, as "a sudden, almost blindsiding metamorphosis, which is entirely the point - it's the shot you never saw coming." The lyrics are the posthumous narration of a young man who attempts to protect his family against an approaching gunboat. "Powderfinger" is the first song of the second, electric, side of Rust Never Sleeps. It is ranked number 450 on Rolling Stone's list of The 500 Greatest Songs of All Time. The Australian rock band Powderfinger took their name from this song. It has been covered by Band of Horses, Cowboy Junkies, Beat Farmers, Rusted Root, Jazz Mandolin Project, Drive-by Truckers, Feelies spin-off Yung Wu, Car Seat Headrest, and Phish. A 2014 Rolling Stone special issue on Young ranked it as Young's best song ever. It subsequently appeared on several of Young's live recordings. ![]() " Powderfinger" is a song written by Neil Young, first released on his 1979 album Rust Never Sleeps. ![]() ![]() ![]() Be your own football manager and become a legend inall the leagues!GAME FEATURESCHOOSE YOUR OWN WAY★ Select the type of football player you want to be: forward,midfielder or defender, and impress the world with your kickshoot.★ Play with your favorite national team: Brazil, Spain, France,England, Italy, Germany… Will you become the winning eleven?★ Improved soccer ball movement: amazing effects and shots!MULTIPLE GAME MODES★ Compete in multiple championships, leagues and categories, reachthe top and be the real score hero!★ Increase your profits by betting at the casino, racetrack orslots.★ Different training modes: free kick, penalty shootout, assist thestriker… Level up your soccer skills to be the new star offootball.QUALITY DETAILS★ Realistic soccer manager in 3D, with player celebrations!★ Free and easy to play soccer game: flick to shoot, flick toassist. 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Use SPRINT to move more quickly around the field and beat youropponent If you’ve got what it takes to win each tournament you’ll get sweetREWARDS! To get there you’ll need to improve your ball skills and use yourPower Ups wisely to surprise your opponents. Go further than anyone by winning all of the CUPS, LEAGUES andCHALLENGES for each team. Show us what you’ve got in HEAD SOCCER COPA AMERICA CENTENARIO 2016Edition. And, remember, surprise youropponents with your special shot and beat them all. Jump, sprint, shoot and, of course, header in friendly,leagues, survivals or cups games. Select the bigheaded soccer player of yourfavorite european national team and start playing matches to becomea legend. ![]() ![]() Again, no beating myself up for missed days, just doing what I can when I have time. That's why I start off every morning with a small stretch and workout routine. On days where I've fallen off my schedule, it can be hard to adjust at first. Instead of having to fight myself to sleep at 10pm. And that's ok, too, because I needed it! It also allows me to stay up later and paint, read, watch tv, play games, etc. I dont beat myself up for not falling asleep, I take the rest as it is and appreciate the opportunity to lay down. ![]() Sometimes I lay down for 30 minutes without actually sleeping, and that's ok. It keeps me feeling energized, gives me a REAL break from daily stresses, and it gives any aching muscles a chance to rest. Its easy to feel like there is no time, but I'll even lay down for a nap just before cooking dinner. Hope this is not too long winded and helps I was motivated to get out of bed because I was hungry for a good meal. Over time I tweaked these leftovers to healthy proportions, they were not processed, I stopped having seconds at dinner which helped stop that dopey feeling in the morning. ![]() So I started having last night's leftovers that I could just zap in the microwave. Which was not feasible with time constraints in the morning. My biggest challenge was that I love a good hearty cooked breakfast. So that my reward meal came in the morning than at dinner at the end of the day. To give myself more motivation in the morning I started to stack the fulfilling factor of this meal more than my other meals. To do this, in the beginning I would focus on a meal that was relatively healthy but more importantly fulfilling. To persuade myself to go to bed earlier which included the mental process of sleep preparation and allure of waking up early and feeling refreshed I would focus on the delicious meal waiting for me. Then work out how much time you need in the morning to get ready AND eat Hope that helps, or gives you some ideas about what might work for you!įirst you have to work out how much sleep you need to feel relatively functional When I don’t, morning exercise just doesn’t happen. When I do both of the above, it’s WAYYY easier to get out of bed on time. It really helps me actually wake up, rather than just semi-consciously hit the snooze button forever. I set it early enough for three snoozes – that means I have to get out of bed twice (and I get to go back to bed twice!) before I actually have to be awake and alert. I also have a calm, unobtrusive alarm that doesn’t make me feel stressed. I put my phone/alarm somewhere I have to physically get out of bed to snooze it (I’m a real killer for snoozing…. I find having a cup of chamomile tea in bed with no other distractions really helps me switch off and I get a better night’s sleep, but whatever works for you – read, meditate, cuddle a pillow, just stay away from screens! That means I start getting ready for bed around 9pm. ![]() So if I’m waking up at 6am, I want to be asleep by 10pm. I give myself an hour to get ready for bed/get to sleep. Such a good question! I struggle with this too sometimes… and there are two things that really help me – 1. ![]() ![]() ![]() Just spit balling here and throwing out some ideas. Also allows more headroom for leveling (auto fader) and dynamic range compression.Ĭanal pass for target loudness levels based on -14 LUFS/LUKS with true-peak limiting to -2db - this allows for consistency across vocal content and eliminates possibility for clipping once encoded and played back across the range of possible equipment. James uses the Sony HDR-SR10E HDD Camcorder to record video for his blog and for the JISC Online Conference Blog. Ron said have a look at Adobe’s OnLocation. Using multiple passes could dramatic pumping effects from happening, especially if you varied the time Windows chosen for each pass.Īdaptive Noise Gate: if sections of time do not contain vocal frequencies, silence those areas or lower the volume down on those sections by -12dbĪdaptive Phase Correction: for each wave sample (or a given number of samples) if the positive and negative values differ from each other, balance the phase so each section is in proper phase. James uses Instant Presenter for the MoLeNET Online Conferences, but is considering using Ustream instead, but would need a Tricaster (available from PlanetDV in the UK) to do this. Multi-pass Adaptive Dynamic Range Compression: dividing the result of leveling into short Windows of time and bringing down the peaks of the vocal frequencies while also pushing down the frequencies containing high and low frequency noise by the same amount. Frequencies falling outside typical human speech ranges could be leveled to a much lower volume retaining a natural sound while automatically filtering out high and low frequency noise components Aside from machine learning, possible solutions could include dividing the audio spectrum into different frequency bins and processing each one of those bins separately to keep the same volume level, based on a Munson Loudness curve. Multi-pass Adaptive Leveling: leveling only vocal content while leaving Music, road and wind noise, etc alone. It would be a huge advantage and selling point of the Video converter if it could tackle the following issues: One problem I see a lot is content creators uploading videos on YouTube or similar with audio that fluctuates in volume and quality since many are using their iPhone or a laptop to record video content. ![]() ![]() The chatrooms offer a limited chatting capability but allow custom messages. Ranking mode matches up players on the PlayStation 3 system. Game points are gained from all races, based on how the player performed. After the race the player's ranking meter will either increase or decrease according to things like match result, opponent ranking, and ranking points required for leveling up. ![]() Legend of the Streets - Like Initial D Arcade Stage 4, this is the game's story mode where you face characters from the series in Happogahara (only console) despite the course being absent in the arcade.Initial D Extreme Stage offers two or three game modes, depending on what version it is. #Initial d extreme stage ps3 english series# ![]() Time Attack - This mode allows you to race any of your 3 cars on any course in the game. This also allows you to collect points.Īll tracks have an up/downhill option (in/outbound for Happo and Tsukuba, counter/clockwise for Lake Akina, downhill/reverse for Iroha), day/night option, dry/wet option in Time Attack. In both Time Attack and Legend of the Street, the player has the option to change the music played during the race. Japanese players were given the option to download a free patch released later to unlock 3 cars that were added into IDAS4 version 1.5: RX-8, MX-5, and Altezza. #Initial d extreme stage ps3 english Patch# Japanese players also have the option to buy two additional My Character Part add-ons, which if purchased gave you more character customization parts for ¥ 336 each. Japanese PSN store also sold Initial D manga chapters for 300 yen each. #Initial d extreme stage ps3 english series#.#Initial d extreme stage ps3 english Patch#.Continued abuse of our services will cause your IP address to be blocked indefinitely. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. 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Westech Rigging Supply disclaims any liability resulting from the misuse of its rigging and safety gear. Additionally, the BUGZ Sight Shield uses a soft and comfortable polyester strap to hold the product in place, no matter what position.Īlthough Westech Rigging Supply strives to manufacture and sell the highest quality rigging and safety gear, use of the gear is dangerous if not used correctly by competent trained professionals. These lenses stop the particles from entering the eyes, but will not fog up, or become so scratched they are unusable. To protect the eyes from large particles coming off different tools, the BUGZ Sight Shield employs a high tensile strength, stainless steel wire mesh lens which is sonically welded into the frame. ![]() In addition, an open cell foam is used to further enhance comfort and seal. The BUGZ Sight Shield uses an anatomically designed polycarbonate frame that matches the facial bone structure. After a short while, these products all fail. The combined elements in all these endeavors stresses the strongest anti-fog or hard coatings. In all these environments either high heat, humidity or dust proves to be very challenging for a normal polycarbonate safety glass. The BUGZ Sight Shield was developed for large particle eye protection in hostile environments like, logging, wildland fire fighting, landscaping and mining. ![]() ![]() Coldheart now spawns Ionic Traces when dealing damage, which gives ability energy. The game’s first three Exotic trace rifles will also see some reworks - in addition to 20% increased trace rifle damage against non-red bar enemies. The gun also has increased range now, and the Masterwork grants increased reload speed. The hip-fire attack won’t track enemies anymore, but the shots will detonate in a wider radius and apply a burn to enemies. The aimed shot is now hitscan (meaning it hits the enemy instantly) and both modes of the gun fire at 150 rounds per-minute. The Skyburner’s Oath scout rifle is getting some significant improvements as well. Grand Overture will be able to fire a full missile barrage again by holding the trigger down, or shoot in five rocket bursts with a tap of the trigger. Graviton Lance’s Catalyst will now give players Vorpal Weapon and Turnabout instead of Hidden Hand. Arbalest, on the other hand, will deal 25% less to Champions due to how powerful it is in Grandmaster Nightfalls. The goal is for it to destroy Unstoppable Champions in high-end content, and this update is looking promising.Įyes of Tomorrow, the raid Exotic from Deep Stone Crypt, is getting a 30% increase to boss and Champion damage. It now also splits damage on detonation and impact, which will allow it to stun an Unstoppable Champion and then deal damage to it during the stun. Leviathan’s Breath, one of the worst Exotics in the game, is getting a 50% damage buff. Many of these changes are simple buffs or nerfs to damage, but a few of them are getting sizable reworks. In terms of non-glaive Exotics, Bungie is making changes to: The Edge of Concurrence Exotic Hunter glaive’s damage is being tripled and it can now chain to eight enemies instead of four. The Edge of Intent Warlock Exotic glaive’s healing turret will gain increased speed and acceleration. The Edge of Action Titan glaive mini-bubble will give all players inside a Void overshield and will benefit from the Helm of Saint-14 Exotic effect, which blinds targets inside the shield. Moving onto Exotics, Bungie is giving major improvements to the Exotic glaives. This should help them perform better in high end content, allowing players to use them as defensive tools that still pack a decent punch. All glaive projectile speeds will also scale with the range stat, moving much faster than before. ![]() That’s the current plan, at least.Īs for concrete improvements, next season PvE enemies will take 25% more damage from glaive melees, and shielding will cost 30% less energy than before. ![]() So a melee kill with the glaive should trigger the Swashbuckler perk, but only the ranged attack will get damage increases from perks. Glaive melees should contribute to damage perks and act as a standard melee. So Bungie is fixing that with some major updates.įirst, Bungie clarified its intent. While exciting, they just don’t perform well in any difficult content. Glaives have been weak since Bungie released them with its Witch Queen expansion in February. ![]() There are too many minute Destiny 2 changes to describe here, so we’re going to break down two of the biggest changes that will have the biggest impacts on players: glaive and Exotic changes. In nearly 9,000 words, the studio described some major weapon updates coming to its MMO on May 24, with the start of the currently unnamed season 17. Bungie launched one of its biggest Destiny 2-focused blogs in recent memory on Thursday. ![]() ![]() ![]() Quick access to favourite folders (Quick Folders)Īpp Store version runs with read-only privileges ensuring the app cannot modify files. Support for executing shell and AppleScripts on found items.Ĭontext menus: Sharing, Services, Open, Show In Finder, Move To Trash, Get Info, Copy Path. Large icon view for one or two search results. Supported search locations: home, mac disks, local disks, servers, individual disks, open Finder folders.Īutocompletion for application names, command names and keywords.įull, non obscured, display of file paths with path diference highlighting. Searches any disk type: Mac, Windows, servers, etc. Search inside invisible folders and packages. 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